Produktbeschreibung
HE WHO DIES WITH THE MOST LOOT
probably ran into the Dragon
Euro Game #2
Dungeons are for looting. Every good adventurer knows that. Unfortunately, there are those pesky monsters to take care of before the real work can begin – counting all the loot.
Loot and Scoot is a fast-playing game of dungeons, dragons and running faster than the hirelings when the going gets too tough. Two to four players construct dungeons, recruit adventuring groups, and loot the most treasure before the Dungeon Boss is found... and killed.
Money is earned by looting dungeon rooms. Those valuable coins are then used to buy more retainers, upgrade your training facilities, recruit more adventurers (from four different classes), and train Squires into Knights (or Level 1 Priests into Level 2 Bishops, you get the idea). In the end, the player who successfully looted the most difficult dungeon rooms is the winner and gets to gloat over their friends back at the Inn.
BGG ad
Game Data:
Number of Players: 2, 3 or 4
Ages: 10 and up
Playing Time: approximately 15 minutes per player
Complexity: 2 on a 9 scale
Solitaire Suitability: 4 on a 9 scale
Scale: Individual heroes vs. individual or groups of monsters
Game Components:
• One illustrated, color 2-page Rules sheet
• 80 color, die-cut 5/8" square playing pieces
• 56 color, die-cut 5/8" round game makers
• 4 Dungeon player mats
• Polybag packaging and component storage
What They're Saying:
- "If you want a fast paced, simplified, luck driven dungeon crawl game that can be set up quickly and played in small spaces this game is for you." - Kevin Wenzel (2D6)
- "It works as a nice simple and very fun alternative to the big games. Is it deep and detailed? Nope. It doesn’t need to be. Most importantly, if you accept the luck element is there to make sure it isn’t an easy steamroller over the monsters and still present a challenge, you will enjoy it." - Mark Rivera (Boardgames In Blighty)
Credits:
Game Design: Chris Tayor
Development: Alan Emrich
Game Maps: Scott Everts and Tim Allen
Graphics and Rules Layout: Chris Taylor
Playtesting: Marco Arellano, Tom Decker, Vince DeNardo, Mark Desjardins, Scott Everts, Daniel Gray, Taylor Hoffman, Evan Kramer, Stephanie Newland, Mark O'Green, Jason Webster, Kim Wood
Proofreading: Rob Struble, Andrew Tullsen |