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Seitenabrufe
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246789521 Seitenabrufe seit dem 30.06.2003 |
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Fireborn
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Uses a new non-d20 system we're calling "Dynamic d6," which combines attributes and skills to allow players to distribute their personal "resources" on a turn-by-turn basis. This kind of allocation allows for a pretty intense level of detail and strategy in encounter resolutions, or a very free-flowing style, depending on your preferences.
The core rules will be printed in two volumes, the Player's Handbook and the Game Master's Handbook, with 208 pages each.
Each book will include 16 color pages, with artwork by William O'Connor, Scott Schomburg, Camille Kuo, William Eaken, and a world map by William McCausland.
Gen Con release.
Game Summary: In Fireborn, the players are ancient dragons of myth reincarnated in human form. They live in a dark and ominous modern age poisoned by mystery and the occult. Magic has returned, and every secret power is out to control it. The common man is caught in the middle of countless power struggles, and governments and police are helpless unless they make deals with rogue sorcerers, who always have their own agendas. Luckily for the players, they are not common men. They are the dragons of old, reborn in human form, and they are the only ones with the knowledge and power to stop the catastrophe, the taint, that spelled the end of the mythic age so long ago... but in order to stop the end, the dragons must remember who they were in the beginning.
The key to these remembrances are flashbacks, returns to a mythic age where the players, as dragons, reign supreme. Yet they are opposed by fate as conjurers make pacts with dark beings and threaten the world in their mad schemes for power, a clan of titans vies with dragons for the worship and adoration of mankind, and whole empires are seduced into causing their own destruction.
This dual-campaign mode allows the game to switch from Matrix-style cinematic modern action in the streets of London, complete with claw-wielding, gun-fu-fighting, spell-slinging combatants, to epic mythic age battles between dragons, titans, beasts, and legions of arcane warriors.
Produkte
Bestellnr. |
Beschreibung |
Preis |
Kaufen |
Grundregeln |
FFG FB01 |
Fireborn RPG Player's Guide
Dieser Artikel ist endgültig vergriffen
ireborn is a world on the edge of a storm. One it has weathered before at the cost of great losses: the loss of countless lives, of the worlds great civilizations, of magic. The scions alone know that there was a mythic age, know what happened to the world at its end, and know what needs to be done to stop it from happening again. They know... because they were there.
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endgültig vergriffen |
FFG FB02 |
Fireborn RPG GM's Guide
Dieser Artikel ist endgültig vergriffen
The action in Fireborn takes place in both the modern day and a mythic age. The base setting for campaigns is modern London just a few years from now, a place of cosmopolitan dealings, venerable age, and dark mysteries. Characters in the modern age may have many directions and goals, including monster hunting, political machinations, treasure seeking, avoiding the authorities, and anything else the Game Master throws at them. Between and during adventures in the modern age, however, comes every ... (vollständige Beschreibung)
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endgültig vergriffen |
Regelerweiterungen |
FFG FBXX |
Lost Lore
Dieser Artikel ist endgültig vergriffen
Gratis Beilage bei einer Bestellung von Fireborn Artikeln !
This free supplement to the Fireborn Player's Handbook includes new errata for the dynamic d6 system and Fireborn character creation, powers, edges, skills, and rules. It also offers answers to the most frequently asked questions among Fireborn players and GMs. Finally, you will find within a complete set of action cards that you can use to build your characters epic, gun-toting, sword-swinging, claw-rending action sequences.
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endgültig vergriffen |
Szenarien |
FFG FB03 |
The Fire Within
Dieser Artikel ist endgültig vergriffen
You've died a thousand times to keep the secret safe, but this time could be the last. In order to stop the end, you've got to remember who you were in the beginning... and you can only do that by finding the fire within.
The Fire Within is the official introductory adventure for the Fireborn world. FFG's flagship RPG of 2004 uses an all-new, dynamic non-d20 system for cinematic action. It pulls the players back in time to a mythic age where they, as dragons, reign supreme. Yet they are op... (vollständige Beschreibung)
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endgültig vergriffen |
Romane |
FFG FBNB2 |
Each Ember's Ghost
Bitte vorbestellen
When a series of high-profile London thefts leaves Detective Jack Callaghan baffled, he begins to suspect that his perpetrator is no average cat burglar. After all, she can apparently melt locks with a gesture, render security cameras useless, and plant subconscious suggestions in the minds of onlookers. But why is this mysterious thief collecting relics of dubious monetary value? And how does Callaghan’s investigation tie in to his increasingly disturbing visions? To find answers, a veteran i... (vollständige Beschreibung)
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ca. 10,00 EUR
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Vorbestellen
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FFG FBNV2 |
Embers of Atlantis
Bitte vorbestellen
Powerful scions walk the streets of modern London, oblivious to their true nature. Unknowingly, they carry within them the spirits of reincarnated dragons from an age of high fantasy. As magic begins to emerge once more in the 21st century, long-dormant memories begin to flood the minds of these scions, reminding them of their mystical heritage. Welcome to the world of Fireborn.
Ethan Gallows knows things about his world. He knows there is magic, and he knows he wants nothing to do with it. Y... (vollständige Beschreibung)
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ca. 10,00 EUR
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Vorbestellen
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