Produktbeschreibung
This is an old school hex and counter war game that includes 2 full complete games in one box. Both game maps are hard mounted, front and back on one large game board. Both are playable in under two hours. Both are for 2 players but are solitaire friendly. Both are complete games unto themselves yet use the same basic rule system. Everyone knows about the Little Big Horn battle. The battle of Rosebud Creek was its prelude, just as big, and may have prevented troopers from reaching Custer.
Major General George Armstrong Custer. 23 year old General, Bold Cavalry Commander, and Hero of the Civil War. Wild, Unpredictable, Ambitious. Fast forward 11 years: Suspended, Reduced in rank, returning to command the 7th Cavalry in one more battle, potential presidential candidate. Looking for a fight and a return to glory.
Sitting Bull, Crazy Horse, Gaul and the Sioux nation will give him his fight, and in some ways his glory ........
Now be Crook at the Rosebud or Custer at the Little Big Horn OR Crazy Horse and Sitting Bull.
SEQUENCE OF PLAY SUMMARY FOR EACH TURN
Action Points (AP) Roll: Each player rolls 1 die to check for extra AP.
First Player Movement: Compare total AP. Low total moves 1st, tie go to Cavalry. Using the AP available, activates and move eligible units.
First Player Initiates Battle: Units that end the move adjacent to enemy units conduct a battle.
Second Player Movement: Using the AP available, activates and moves eligible units.
Second Player Initiates Battle: Units that end the move adjacent to enemy units occupy must conduct a battle.
End Turn: Check for victory and if so, the game is over. Otherwise, move the turn marker one ahead on the turn track and go to step 1.
Victory is determined by killing units and terrain objectives.
Playable by 1 to 2 players in under 2 hours. Low complexity. |