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Seitenabrufe

246415210 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteRollenspieleProduktlinien (Rollenspiele)Wraith: The OblivionMidnight Express


Dieser Artikel ist endgültig vergriffen!
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Midnight Express

 

Hersteller: 

White Wolf

Produktlinie: 

Wraith: The Oblivion

Bestellnummer: 

WWP 6101

Produkttyp: 

Hintergrundmaterialien

Sprache: 

Englisch

Preis: 

30,00 EUR

Anmerkungen:

 

Dieser Artikel ist endgültig vergriffen

Produktbeschreibung

The Light at the End of the Tunnel...
An unearthly whistle in the distant night signals the arrival of the ghost train known only as the Midnight Express. Cobbled together from the remains of train wrecks spanning the ages, the train provides the only reliable means of safe passage through the Tempest to virtually any destination in the Shadowlands.

Is the Midnight Express!
Controlled by Ferrymen, the Midnight Express winds through the Tempest nightly, bringing wraiths to destinations across the Shadowlands. Its strict neutrality maintained by the Ferrymen, it has become a popular meeting place for members of rival factions withtin wraith society. But the Ferrymen also use the train as a means of finding those interested in a far different kind of journey - that toward Transcendence.

Introduction: Into Midnight -
Includes information on how to use the book, as well as the basic details of the Midnight Express, the way it operate, and how it runs safely through the Tempest every night.

Chapter One: A Shadow of a Doubt -
A wraith looking for his lost love looses control of himself when his Shadow attempts to take the Midnight Express hostage.

Chapter Two: Six-Guns and Soulfire -
An Old West-style adventure in which the participants must use the Midnight Express to arrive in time to rescue the town of Pumpkin, Arizona.

Chapter Three: Midnight Run -
A faction of Renegades need a favor; unfortunately, it turns bad when the party is trapped on the Midnight Express in the midst of a large contingency of the Hierarchy.

Chapter Four: Next Stop: Oblivion -
A new railroad line appears to challenge the Midnight Express. Unfortunately, it's run by a Malfean.

Chapter Five: The Price of Vengence -
A group of wraiths sent to gather information for the Hierarchy about a Great War-era scandal; however, some want the information protected, no matter the cost.

Chapter Six: Shadow Play -
An ordinary trip turns horrific when someone decides to test the characters and their Shadows.

Appendix: The Midnight Express -
Notes on the history and layout of the train.

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