Fantasy En'Counter - Der Online-Shop für Rollenspiele, Brettspiele, Miniaturen, Tabletops, Cosims, Trading Cards und mehr!

Fantasy En'Counter Logo
 

Fantasy En'Counter c/o Holger Willert  •  Gudulastr. 5 D  •  (Hofgebäude rechts hinten)  •  45131 Essen
Tel.: 0201 786877  /   0201 797743 (rund um die Uhr 24h Service)  •  Fax: 0201 797410  •  EMail: fanen@fanen.com

Einkaufswagen
Suche
Suche starten

Kategorien

Brettspiele
Rollenspiele
Tabletops / Miniaturen
Cosims
Kartenspiele
Magazine
Bücher
CDs
Figuren
Allgemein


Kataloge
(Cosims)

Firmen
Produktlinien
Spiele nach Titel


Service
Warenkorb

Warenkorb / Kasse

Bestellbedingungen

Bestellungen und mehr

Bilder aller Art

Die Galerien - Bilder aller Art

Kontaktdaten

Kontaktdaten & Anfahrt

AGB

AGB

Impressum

Impressum

Datenschutzerklärung

Datenschutz-
erklärung


Seitenabrufe

242480122 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteCosimsProduktlinien (Cosims)Ancient to RenaissanceAll is Lost Save Honour (Ziplock)


 (Klicken zur Vergrößerung)

Dieser Artikel ist zur Zeit leider vergriffen!

All is Lost Save Honour (Ziplock)

 

Hersteller: 

Europa Simulazioni

Produktlinie: 

Ancient to Renaissance

Bestellnummer: 

ESI 0001

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

66,00 EUR

Anmerkungen:

 

z.Zt. vergriffen

Produktbeschreibung

This game system focuses on the military aspects of the campaigns fought during the XVIth Century throughout Europe, recalling from the past the enchant of a unique and epic era.

This first volume explores the Italian Wars from 1509 up to 1525, a period which, among other, saw the struggle between the Hapsburg (the Empire) and the Valois (France) to conquer Italy. This period is a real watershed between a medieval and a modern concept of war. During the Middle Ages, war was conceived as a physical fight to predominance, while little attention was dedicated to strategy or tactics. The task was to reach, as far as possible, that battle which would eliminate the enemy, while giving up the fight was seen as lack of military virtues. The following era of the Condottieri, Italy in the XV Century, was centered on the "maneuver", which was almost forgotten by the medieval leaders. Soon the maneuver began the goal of the campaigns of the Condottieri, instead of a means. Regardless the high number of bloody battles in that period, it was not really customary for a totally mercenary army, to loose human lives, all the money and the reputation of the Condottiere in a defeat. To avoid defeat was often more important than to reach a victory.

All of that had to dramatically change during the first campaign of the modern era, the expedition of Charles VIII, the King of France, in Italy in 1494. After that date a long series of hard campaigns in Italy began, while the nation was invaded by huge armies coming from several countries of Europe. The characteristics of these armies were very different from those of the previous era: mercenary troops trained to intensive fight and lusting for booty, deadly fire arms, the first steps in the application of a strategy to wage war and reach Victory. These factors mingled with the medieval conception of war, which was hard to die, especially in the noble men which constituted the Chivalry.
Firearms appear very soon, beginning with the medieval sieges. And then on the battlefield, firstly as a little contribution to field artillery, and then always more as portable arms. The heavy armoured cavalry-man had been the center of the medieval formation; and, reordered in units of Cavalry, remained, still for a long time, the main shock arm of the Renaissance armies; but it had now to confront with the deadly fire arms.
While some of the biggest intellects of Human History (Leonardo Da Vinci, to tell one) were creating science and art works which had to defy the Time, other minds, not less ingenious, were striving to apply those technological and doctrinal findings in the art of war. History has deserved to us the names of some really illustrious leaders of the time: Gonsalvo Da Cordoba, the Marquis of Pescara, Alessandro Farnese, and so on. They are probaly less famous than Caesar, Napoleon, Guderian, but - who can really measure their Greatness?


Game Description

"All is lost save Honour" is a game about the campaigns fought during the Italian Wars (1494-1530), mainly between the Hapsburgs (the Empire) and the Valois (the French kingdom). The first volume is devoted to campaigns between Agnadello (1509) and Pavia (1525)

All began some years ago, after reading Taylor's "The Art of War in Italy 1494-1529", London, 1920. Soon that period looked extremely interesting to us and nearly neglected by the wargame community.
Our intent was to generate any interest, among "aficionados" and historians, about that ancient era, when the first applications of modern strategy in the art of war took place.

This is the time of charges of cavalrymen with the finest gliding armours; of the first use of fire arms and artillery (with some effect); sieges, mercenary troops, treachery, pillaging and all that "chrome" that may enlighten a wargame.

We had to make a selection of all those campaigns fought in Italy during the Italian Wars. The five campaigns we have included are:
- Agnadello 1509, Venice defends its Republic against the foes.
- Novara 1513, the Swiss against the French army. The last triumph of the Swiss.
- Marignano 1515, François I grabs the Duchy of Milan from the Swiss
- Bicocca 1522, the French lose the Duchy of Milan
- Pavia 1525, François I loses the largest battle and Milan to the Empire

Game Highlights:
* new game system, operational-level, devoted to warfare in the
XVIth century campaigns
* highly interactive sequence of play, focused on manoeuvre and careful
planning
* various forms of combat: Major Battles,Skirmishes, Sieges
* set of Exclusive Rules and specific rules and events for each campaign
* a 22" x 34" fine-art map , reproducing a part of XVIth northern Italy,
based on an accurate study of ancient maps and sources
* gorgeous iconic counters representing all the main Capitani who fought
there and the different combat units
* detailed (as it is possible) order of battle, with combat units
differentiated by strength, maximum movement, quality and reliability
* very low counter density and limited play time

Components:
One 22"x34" maps of Northern Italy
360 die-cut counters
Standard rules
Optional Rules and Scenario Instructions for 5 campaigns
Charts, tables
Boxed

Weitere Bilder

 (Klicken zur Vergrößerung)

 (Klicken zur Vergrößerung)

 (Klicken zur Vergrößerung)

Warenkorb

Im Moment ist Ihr Warenkorb noch leer. Klicken Sie auf 'Kaufen' oder 'In den Warenkorb legen', um ihn zu füllen.


Newsletter

Anmeldung für unseren Newsletter

Abmeldung für unseren Newsletter


News
(Cosims)

Frisch eingetroffen - "Prigoschin Strikes: The long Way to Moscow"

(28.06.2023)

Like it or not, we live in interesting times …”

(12.03.2022)

Like it or not, we live in interesting times …”

(03.03.2022)

Jäger verlorener Schätze aufgepasst!

(13.03.2019)

(Alle News)