Produktbeschreibung
An infectiously fun non-collectable card game for 2-4 players of age 12 and older, Infernal Contraption pits goblin mechanics against each other in a race to assemble often-backfiring, nigh-uncontrollable magical machines. Through the strategic placement of arcane components like arcantric funnels, chthonic grinders, and entropic processors, these gobbers risk life and limb to overcome the competition with the ultimate Infernal Contraption.
Let's take a look at how the game plays. The box has everything you need for 2-4 players to endulge in some mechanical mayhem. Infernal Contraption is designed to play quickly - the more players the faster! This allows you to play several games in a strech of a few hours.
The full instructions are found on the door flap of the the Infernal Contraption game box. Read on to get an over view of how the game plays.
Set Up: To start each player begins the game with a Power Core card, which is the heart of your machine. The remaining deck is divided up between all the players. These cards become your Parts Pile. Each player draws 7 cards from their Parts Pile into their hand and the game starts.
After building your machine for the turn a player then selects an opponent, activates their machine, and resolves all the card effects. That's when the mayhem really begins!
Racing to build infernal contraptions is a messy affair, so as the game rages on the Parts Piles of each player becomes depleated and the Scrap pile becomes larger. The last player with cards in his Parts Pile is the winner.
Start: Players alternate taking turns to add consumables, contraptions, upgrades, and power sources to their respective machines to bolster its power. When cards are discarded they form a common Scrap Pile. |